There are so many things that I want to talk about regarding my blog, Dungeons With Dragons. Some of it I am keeping close to heart, but a lot of it I want to share with you! No matter what, though, changes are coming to my website that I am sure will be fun for everybody involved.
What I want from my website, Dungeons With Dragons
I want DWD to be easy to access and fun to interact with.
So, what does “easy to access” mean? It means that I’m going to be delving into the guts of the website itself to make it operate smoothly! It also means updating some of the current buttons I have created over the years (Looking at you, “Need a Ride” button!). I think giving the base website a slight makeover will be beneficial for the rest of the plans I have for the website in the long run as well. I plan to have this done after I move into my first apartment here in glorious Colorado Springs! So my deadline for these website updates will likely be towards the end of July.
So, when I say “fun to interact with”, what in the Nine Hells does that mean? Well, it means more interactivity for the website! While I’m not a good coder by any stretch of the imagination, I plan to hide several secrets between my blog posts that readers can find. By leveraging the power of AI to assist with my coding questions, I plan to cobble together a website featuring interesting tidbits about the world of D&D, along with random tips for DMs and players. Later on, I would like to hire someone to create mini-games that people can enjoy while browsing the site.
However, just like any endeavor, it is wise to take small steps. I know I already mentioned the “Need a Ride” button, but that was already my first step into coding something that encourages interactivity. Now I just need something a lot less intrusive and much more immersive into my theme of Dungeons With Dragons. Stay tuned, I suppose.
I aim to contribute positively to the Dungeons & Dragons community and the broader TTRPG community.
Here, I really want the website to grow into a small hub for like-minded D&D players. Somehow, I’d love for the site to be a part of various events around the web. Maybe for various events around the world, eventually. I think this requires the addition of a forum for like-minded people to congregate. I also want to integrate YouTube into the blog, which will expand the community I am seeking to cater to. In the long run, it would be great to foster partnerships with some of the major players in the D&D community. I am nowhere near close to thinking about that, though. I haven’t even thrown any skin in the game so to speak…
That’s the first step in this plan! I want to throw some skin in the game. By this, I mean contributing to the community differently. By providing free and paid content to the community for life. Along with my various blog posts, you can expect to see more content from me to help you with your D&D modules and adventures. While I may not be an expert in the game by any means, I want my contributions to make it easier for players in the community to do what they love—playing D&D and creating memorable moments with their friends and family. As a result, you may occasionally find a .pdf or graphic that can help you play D&D as you browse the site.
I want to update my blog more regularly with well-written content (Never made with AI).
Here, I want to address the elephant in the room. I haven’t posted content in over a year. I want to provide answers to what’s been going on in my life and how my recent experience will now contribute to helping this website grow.
In 2024, I was struggling in Spokane, WA to foster a business in doing paid D&D games online using the platform startplayinggames.com. While that website is quite a viable business, and I can definitely see myself using it again, the cards weren’t going in my favor. I foolishly left my hotel job to try and pursue this effort without the backing of a community behind me. However, something else amazing happened while I struggled with this business.
A work opportunity occurred. The hotel industry clawed its way back into my life! I was offered a position that I couldn’t pass up, essentially. Instead of working as a GM (Game Master), I’d wind up as a GM (General Manager) instead! That’s right, I was offered a position of management for a hotel. That was back in May 2024. For a straight year, I threw myself into the position with the goal of learning as much as I could about administrative work and company management. It was hard work. I was expected to do more than check guests in. My new clients were my directors, contractors, employees, and, of course, the hotel ownership. I had to navigate hiring, managing employee needs, and maintaining a hotel building.
It was very valuable experience, if I do say so myself. I want to give a big shout-out to my bosses, Fred and Lee, for giving me great insight into the business.
Taking what I learned there, I took the opportunity to leave after my friends asked me to move to Colorado with them. I figured I also had family in Colorado that I’d like to get to know about, too, so it was a done deal. Now, I plan to renew my efforts into this website and towards the D&D community at large. I don’t know about you, but I would like to make a living from fun and entertainment, rather than a traditional job.
So that’s where I’ve been for the past year. Now, you know. I may have to hire a mindflayer to hunt you down now that you do, though. So watch your brain.
Now, the plan is to write content regularly for the site! I was astonished to learn that, despite the site effectively having one foot in the grave, there were still many people visiting the site and reading my old content. I view this as a disservice to my readers, and it needs to be corrected immediately! To remedy this, I plan to do exactly what I set out to do when I started this site. To provide great human-written content to my readers, as I always have. Given my professional background in news writing, I am capable of handling this task myself.
Regarding the AI-generated images on the site, they will remain until I reach a specific milestone. Eventually, I plan to hire a professional artist to create the dragons on the site, rather than relying on AI for this specific task. I am not artistically inclined. I do have family who have art in their blood, though. Maybe when the website proves itself, they’ll be able to participate. It’s either that, or I will employ somebody to do the job proper. The day that happens will be glorious! I can’t wait!
I want to contribute my custom ideas and stories to the D&D community and celebrate moments of glory in my games. I want to invite others to share their stories, too.
A woman contracted to murder for her patron stands on the road with a bloody knife in hand, as her future party member cautiously inspects the scene. She’s able to wipe away the blood from her blade before they notice, and now she’s just a concerned passerby investigating the death of the poor courier on the road.
The paladin foolishly leaves his party members and roams by himself along Old Svalich Road. He ignores the warnings of the night. The full moon. The howling in the distance. The legends of Barovia. He dies a bloody death without a witness. Gored by a horde of passing wolves running heedless of their master, Strahd von Zarovich.
The adventurers greet the master lich in broad daylight. The shadow of a crumbling and ancient tower that belonged to it. However, the lich is found mistaken. No longer undead, but instead a simulacrum, he begs the party of low-level adventurers to spare his life. After all, the spells he knows will kill him, and he seeks a new beginning. The party surprisingly does just that, and now he’s their butler. For now.
The above accounts are just some of the experiences my players have had at my table. All of them varied and interesting experiences! While I’m sure many Dungeon Masters around the world are having their own interesting experiences, I want this platform to be the place to share these stories with you all. I also want this place to be where others share their stories in D&D for others to learn from, too. That’s always been a focus for DWD, and I’m here to assure you that it will remain so.
Again, DWD Will Thrive!
Thanks for reading. This blog post feels to me like a pouring of my soul to the internet at large rather than some helpful information, I fear. But that’s what it means to write truthfully online, I believe. To those who have visited my site over the past few years with expectations for content, I am truly sorry. As a fellow consumer of content, I know it is vital to keep things up to date and be consistent with you all. Now that I have more time on my hands and some learned skills of the management trade, I genuinely do believe that it will be easier (and more fun) to maintain this wonderful site for you all. Stay tuned for a more updated experience soon.
57 sessions of Curse of Strahd. That’s how many sessions I had before I made the decision to switch out my campaign with my players. To put this into context, each session I DM’d lasted 3 hours. So, doing the math, that’s 171 hours worth of Strahd von Zarovich taunting (and getting taunted by) the players. For those familiar with Curse of Strahd, we barely scratched the surface of the module. The players were level 6 at the time, and they had just finished exploring one of the most exciting dungeons I’ve personally done so far: The Amber Temple. Now, going into the Amber Temple, the players at that level were painfully aware of what I’ve been telling them out of game. It was going to be a dangerous slog. Without going into spoilers and many character deaths later, the party was still having a blast.
However, towards that last session, life got in my way. I got hired as a general manager for a hotel. I was moving to a new apartment. My life? Topsy turvy, like Ireena’s poor spirit in Barovia. My computer died, too. Thus, the sessions grew further apart. Scheduling was a hassle. The game I’ve been curating went by the wayside. I barely recognized what happened as the final sessions went awry.
On top of that, I got bored. The theme of Curse of Strahd is oppressive. Dark and grim can only be so exciting after months of grim darkness and oppression infecting the spirit of what traditional happy-go-lucky D&D adventures tend to be. I wanted to go back to form. And it wasn’t just me. Either through my own personal lack of interaction with the players, or with how the game-feel shifted… Suddenly, the dedicated group I entrusted my time with started going their own separate ways. I could tell they were getting bored, too. Well, not all of them. Obviously, when life hits, there’s nothing a DM could do other than to hope the player returns when the time is right. To disparage them otherwise is rude and can break trust. Don’t do that to your fellow players…
So what else could I do?
I Needed a Breath of Fresh Air! So I Switched to a New Module.
Yep! I went ahead and switched modules. The response I received from my players after I announced this switch was a renewed interest in playing. Of course, not everybody could make it, but when you have a dedicated group like me, new players tend to find themselves in my games faster than I can blink sometimes. I feel fortunate for that. In no time at all, less than two weeks of waiting and prepping, I had my players building their new characters and learning about the theme of Waterdeep’s urban landscape. The change in setting and the new challenges presented in Waterdeep’s world breathed new life into our game.
In my beginning months as a DM, which was well over 2 years ago now, I wouldn’t ever think of switching modules. To end a story when there was so much left to tell! So many more characters that could die! However, by the time the campaign ended, one long-time character in the game died a most exciting and gruesome death. Lunara, the naive centaur Ranger, through certain decisions of her own, turned to the darkness of evil. –Before she could murder a party member for her own personal gain, she was murdered by the party. She wasn’t the only one changed by their time in the Amber Temple.
It was a fantastic ending for that character. It went so well with the roleplaying that members of the party that ended her life held a burial in her honor anyway. The player controlling the dead party member rolled a new character, and all was well. Despite a player vs. player encounter that ended in a death, I had one rule: If there was to be PvP, it would be planned ahead of time with consent and understanding of the consequences. Or I would end the game. My players followed my rule to the letter, and again it was great. Several other moments occurred, too. A player had to leave my table, and his PC left the Amber Temple, which had changed him forever.
My point is that the sessions leading up to my ending Curse of Strahd felt very culminating. Despite more to do and experience from the module, the party of characters that started the game 57 sessions ago actually met their end. It wasn’t a total demise, mind you, but it felt final to me. The other players must’ve been thinking the same, and because of the delayed timing, I bet we were all itching for something different.
Learning to Prevent Burn Out And Embrace Change!
I did this with various one-shots during my playthrough of Lost Mines of Phandelver / Phandelver & Below and when I was still doing Curse of Strahd. These one-shots provided a refreshing change of pace and allowed me to explore different aspects of the game. For instance, we played a one-shot themed on a cult world takeover, which was a stark contrast to the gothic horror of Curse of Strahd.
But in this specific circumstance, my bore with COS meant that I needed to end that story essentially for good. And a simple one shot break wouldn’t do it this time. We could go back to COS later, but my thinking right now… What would the consequences be if I kept up Curse of Strahd? I bet you this:
The gameplay may have gotten more stale because I personally wasn’t invested anymore. I wouldn’t be having as much fun.
My players may have left one by one after a while. I was seeing this happen every week. (To be fair, I was also having issues keeping consistent with my games every week, which is a major issue. Thank goodness it’s fixed now).
When you start a long-form videogame like Valheim or Satisfactory, you play for a while, but the gameplay starts to feel dull. Yet, you yearn to try again. You want to try anew with the knowledge of experience and the nostalgia you felt before! And sometimes that works. Even if it’s the same experience essentially, you’ve gotten to your original point faster. Or at least more efficiently.
I felt exactly the same when I started Waterdeep: Dragonheist a few weeks ago with my players. The feeling of starting session 0 again with the knowledge of how to run D&D as an actually experienced DM is pretty great. Exploring a new setting is invigorating, too, and my veteran players loved the creation of their new characters. My favorite character at the party so far is actually a new player. He’s doing an Owlin Wizard that’s 2 feet tall. A brilliant character design.
Have You Switched Modules Before? What Tips Would You Share?
It’s funny to think I was so resistant to switching up D&D stories. After this paradigm shift, my threshold for making the switch consists of knowing exactly when the party’s story should end. –And the party’s story doesn’t need to end when the module ends. And that’s okay. If anything, it returns to form what a tabletop game actually is. It’s a game. There are end conditions, and it is a treat to have the party survive and fight their way to the end of a module story without losing the souls of their characters in the process. Out-of-game, it’s a celebration to do so without life getting in the way. So:
If the party is severely compromised and affected or if there is a TPK (Team Party Kill, everyone dies), switch up the module/campaign story.
Also, switch it up if life gets in the way. The campaign type you are playing may be too long-form. Shorten it up with a short campaign instead.
Also, switch if you get bored!
My Curse of Strahd campaign was flirting with all three reasons. That’s my justification for switching, anyway.
No regrets. Sayonara, Barovia. Until next time!
Thanks for reading my article. What are your stories with switching up campaigns? Did you end up saving a game table by switching, or did it have the opposite effect? Have you ever finished a campaign in its entirety before? What was that process like? I’d love to hear about it!
It’s a surreal experience for me writing this article after so long. Whatever people tend to say about time, one thing is true. It ages you. I hope I aged like a fine fire-wine, rather than as a lich rotting in its phylactery. I’m back! I’ve returned to write for the D&D players in the world who want to tell their stories, too, and to share some stories of my own. My journey has been a rollercoaster, and I’m excited to share it with you all.
So What Happened?
So much! Honestly, this past year was a blur. At first, I got burned out on writing and got myself into a rut. Then, I focused on work, but the allure of D&D entertainment was still fresh in my mind. I left my hotel front desk job and attempted to be a professional Game Master via startplayinggames.com, but an opportunity came. I became a GM for a hotel thanks to an excellent connection I made in my previous hotel career. Thanks, Fred!
So this summer, when I became a general manager for a local hotel, it became an opportunity that I couldn’t pass up. It meant more income, but more importantly for myself, it meant learning about what it takes to manage a place I can be proud of hosting. My earlier experiences working as a news reporter first and then as a front desk agent for many hotels in the Pacific Northwest helped land me the position, I suppose. What’s funny is that I can easily say that I am a GM that GMs. However, I still personally prefer the term Dungeon Master. It just feels better in my heart.
A GM that DMs. Ahh. Much better.
So Now I Come Dungeon Crawling Back…What Now?
You’ll get more content than the 10 articles I posted already! And I’ll be honest here, 10 articles from 2023 isn’t much. I need to do some serious updating with my webpage formatting and do better with some of the programming. However, I am pleased to see that despite the small number of articles I have posted, I have data in front of me. It’s really, really weird to me, but there is still a concurrent amount of viewers that go to the website.
That means that whatever I was doing, it was gathering interest. It means I must’ve been helping people (or, at the very least, entertaining them) with whatever article I wrote. So you can expect more articles. I want to try to post semi-daily every week. That means that within a few short weeks, I should more than double the content I have produced for this site. That isn’t saying much, though. But I’m committed to providing more content that you’ll enjoy.
What is going to be really cool to explore is adding media to the blog. I am very interested in making videos, which could include tutorials, interviews with prominent D&D community members, podcasts, and maybe some funny TikTok memes.
Dungeons With Dragons Is About The Fun of Tabletop Gaming
No matter what I plan to do with Dungeons With Dragons, it will be about having fun with roleplaying games and celebrating this excellent hobby with like-minded people. While some art may be AI-generated (hopefully not for long), the writing will never be artificially written. This is my excuse to flex my writing muscles and to put my own critical thinking to the test.
Just like how I used D&D to escape my mundane life and attempt to entertain others, I also want DWD to entertain you. I want to teach beginners that DMing isn’t as hard as some make it out to be, and I want to get back into this sphere again.
In the coming days, you’ll be coming across articles that will likely talk about some of the newest modules I’ve been playing. From new sections of Phandelver & Below, the re-imagined successor of D&D’s famous Phandalin adventure, to my recent explorations into the beautiful module Waterdeep: Dragonheist. I will also use this blog to feature my new Twitch channel, Dungeons With Dragons! While I will be playing video games on this channel, the main focus of this blog will be the live GMing sessions I plan to share with you. –Including any edited YouTube tutorials that result from those live streams.
In Closing
I am very grateful to those that have read this article. Reading through what I wrote, it seems like some word soup. –And I may have plans that will make me busier. But the more I do stuff like this…you know, content creation? The more I feel in control of myself. I know that I’ll be learning so much more about the hobbies I love to explore. D&D. Writing. Video Editing. Teaching people and conveying my thoughts. Telling stories! I want to share that with you all in this blog.
Thanks for letting me do that. Until the next article! Have a great day.
When I started playing Dungeons & Dragons 5th Edition a few years ago, I played at a table with a good friend of mine who I think is excellent at the role of Dungeon Master (DM). His main strengths were in how he planned his games. –I would later learn that how he introduced his games to his players would be paramount to getting his sessions started right. Turns out, after searching, Session 0 was a thing to focus on when DMing games. So, I copied those methods and added my own personal flair. I must tell you that following Session 0 best practices is probably the main reason my games keep going. Other than that my players are frikken awesome, of course.
One game turned into two throughout the year, and some new players joined in the middle of those games. I can safely say that the only time I’ve had a player drop out of my games entirely was due to personal reasons (like school or work). So, I want to share a bit of my process for getting my games going, recruiting players, and conducting my games on my Discord server.
It’s About Prepping for Session 0
Many experienced D&D players and Dungeon Masters know about Session 0, where the game doesn’t start just yet. It’s more about meeting everyone officially at the table, building player characters, and establishing the world that they’ll be playing in. –Whether it’s in Discord, on the phone, or at the physical table in your home.
It’s also about getting player expectations and introducing your Code of Conduct.
My Code of Conduct Rules and How I Enforce Them
Just writing the title above me has me feeling all Stalin-esque like I’m a dictator in my own world. Well, sorry to say to players who want less structured games, but I am the dictator of my Discord world! –At least when it comes to ensuring that my server is inclusive while fostering good teamwork and mutual respect.
Personally, I’ve found that enforcing these rules is so easy to do, especially when you read them out to everybody during Session 0. When everyone knows what to expect and respects each other despite disagreements, it could save many headaches for the future. So, how do you foster that?
I must take each player aside to ask them what they want from my game. I set up the world, but how do my players want to have fun in it? Do they want to focus on their character’s roleplaying? Do they like combat? Are they prepared to face the dragon in the article? Ask them these clarifying questions and take note of what their needs are for your games. This act does more than help you prep your games; it’s respecting your players.
The rules are written my way, but they borrow from an Adventurer’s League Code of Conduct ruleset that I saw online. It’s a resource I’m afraid I can’t quite find anymore:
In general, I plan to run my games with “the rule of cool” rule basis. Keep it nice, civil, & friendly. If you have a question, ask me. Here’s some specific rules to keep in mind:
**Harassment & Behavior: **
All members of the server, players, DMs, and otherwise, are expected to respect the other members and players, and all people are welcomed here. This includes treating each other with respect regarding, race, age, sexuality, gender, religion (or lack thereof), and other physiological or ideological characteristics/beliefs. Every person is entitled to this respect; call and address every person & their characters by the name and pronouns they’ve given you.
**General Conversation:**
Do not engage in inappropriate conversation, mean-spirited insults (if you are asked to stop, stop immediately), forcefully telling others how they should play or act, or other intentional behavior that is hurtful. If you have an issue with another person, settle it privately or message me.
**No #NSFW Content**
While this is an adult server, I want to keep it safe for work. This means no posting of nudity, sexual images, real life gore/violence, promotion of hateful speech or behavior). Foul language is allowed, but it should be kept to a minimum and be respectful of all participants in chat.
**In-Game Courtesy**
While in Voice Chat during a game or session, it is expected that all players give others a chance to speak, not interrupting them, discouraging them from talking, or from participating. It is reasonable to expect that some players will be more experienced and/or more comfortable when speaking and playing, and tend to “lead” the conversation, which is perfectly fine. But all players should try to be respectful of everyone else in their session while some of us are learning the game (Myself included). I will be doing my best to keep everyone involved and make sure ALL players are heard.
**Welcoming New Players**
Bringing in new players and welcoming people to the server is what I will strive to do to keep the ongoing game running. Everyone is welcome, including people of all race & creeds, and all levels of experience to D&D. Please be sure to encourage inexperienced players along, never put them down or discount them based on lack of experience as some people may have had bad experiences before.
**Keep Content In Appropriate Channels**
This will help keep the server organized. If you think a conversation may derail into another discord topic, please move it to that particular thread on the server.
**Rulings & Disagreements:**
There will be times when a player may disagree with another player or myself about how something is supposed to be done or the way things are handled. In those situations, I have the right to make a judgment call. If you disagree with the call, you can message me about it later out of game. I recognize that mistakes happen, especially when I’m learning, but it’s usually better to have fun than deliberate over the rules, which could be learned from during study later.
• DO NOT continue to argue mid-session.
• DO NOT complain about the situation in a public channel.
**Consequences: ** I’ll always attempt to resolve issues in a way that corrective behavior can be followed and allow all to continue playing and participating. However, failure to comply with these rules will result in the following:
• Verbal or Written warnings.
• Permanent banning from the server and game you are involved in.
There is zero tolerance for harassment here, consider this your only warning if you are found violating this rule.
**Reporting Problems, Harassment, Rules, General Questions:**
If there is ever any issue where you feel someone is breaking one of the server rules, is being disruptive, or harassing you or other players, even just for clarification of rules or general questions, please contact me.
Feel free to copy my code of conduct rules for your games! It’s my aim to help people create a fantastic environment for their D&D campaigns without having to stress about how to get started. Some of what was written above is very specific to my campaigns, but this could easily be converted to serve your needs. Ain’t the internet grand?
What if a New Player Joins in the Middle of the D&D Game?
I would hold a D&D Session 0 for that player specifically. At the very least, setting aside a few minutes to read your Code of Conduct to the newbie is easy. After that, you should be able to resume your game.
How Do You Enforce Your Rules?
Very carefully.
I remember a situation involving a homebrew mini-campaign that I played with my gaming group. –And one player understandably thought that this campaign was more adult in nature. So much so that they posted a nude picture of their character on my Discord server. Now, this wasn’t entirely my player’s fault. After all, the theme in my campaign was about a cult involving Aphrodite, the Goddess of Love. And my theme of love in this campaign was heavily laden with all sorts of innuendos and meanings.
I advise clarifying that breaking the server’s rules isn’t allowed. Because if they can do it, others can, too. It was immediately addressed as soon as it occurred, and the player involved was so respectful about it that it didn’t even cause an issue at the table. All I had to do was point out the server’s rules, which they agreed to earlier, and that was that.
I’d also like to say that getting to know the players you’ll be playing with is essential. The best thing you can do for yourself is to vouch for a player who will respect your table rules. That said, that expectation and curation demands something from you, too. Which is transparency. If you aren’t transparent about your intentions of the game with your players, then miscommunication happens, and mistrust is sowed. Even if that doesn’t happen, you could get players with entirely different intentions trying to apply to your games.
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How to Seek Players for Your Online DND Games
When I got interested in starting my own games, I was fortunate to have many of my players coming in from my real-life circle of friends. However, I also knew I would have to get new players into my games. People I didn’t even know yet. And I’m expected to just…buddy-buddy?
I ended up on dndbeyond.com, a robust forum full of interested players. In my original forum post one year ago, I laid out exactly what I was doing, how I was playing, and the kind of players I wanted to play with (beginners like myself). Here’s an excerpt of that exact post:
Schedule: 5 PM weekly on Tuesday (Time is tentatively set, but will usually be TUE, WED, THU starting 4,5, or 6 PM.
Roles sought: Players. I’m only looking for 1 player, but may add more depending on circumstances.
Game style: Casual and RP focused. Learning.
About Me:
My name is Ryan. I have played DND before, but never a full campaign. –That said, I’ve been enamored with the game and have found myself with more than enough time to get a game setup. My goal is to learn how to DM on Fantasy Grounds and learn how to make the game as fun for players as it will be for me.
I’m a former news reporter (working at a hotel now lol) and I’m currently writing my own fiction novel. In general, I love telling stories. I just like the idea of eventually making a world that a small group of people could enjoy and participate in together. This will be my first dive into it.
About my game:
This will be set with the Lost Mines of Phandelver starting campaign. Session 0.
I have a full discord community set up, and the game is ready to run on Fantasy Grounds. Everything provided to my players, including FGU and the DND modules that come with it, are free and only need to be installed for your use.
This means that the first games may run slow. -_Because we’re all learning Fantasy Grounds and DND 5E combined. So patience is required. The game I’m running may be perfect for beginners.
My rules generally follow the code of conduct set forth by The Adventurer League’s rules. More details will be in the discord server that I’ll provide to you should you be chosen to join my campaign. The people in my game currently are friends and co-workers of mine, but should they fall out, I want to continue learning how to play. Thus, I’ll have need to invite players to fill the gaps. On this occasion, I want a random player to join the game from session 0 too. Nothing is expected of my players other than that they enjoy themselves and follow the rules of conduct. This means that this game will be privately played.
If you are interested, please respond back about yourself and your experience playing DND. Any other details you want to add, go for it!
This post attracted four interested people to play in my game. I invited 2 of them to play with me, and we have been having great adventures since August 2022. We still play together today once a week at generally the same time that I wrote in my post.
I think players interested in D&D will also want to know what to expect from their potential DM. Keeping this in mind, I sought to define my game specifications to the players I was seeking:
What game I’m playing (D&D 5e).
How I’m playing it (Online using a virtual tabletop called Fantasy Grounds).
How many people I’m looking for (1-2 players).
When will the game start, and include a tentative game schedule (5 PM TUE, WED, or THU).
How I plan to run the table (Adventure League table rules, RP focused, learning).
Introducing myself, and adding details about what my players could expect from me.
Feel free to use this method for yourself.
The Rest Lies With You, DM
Remember that to properly apply the Code of Conduct, you must follow it as best as possible. No one likes a hypocrite… It’s essential to keep consistent with your players. This means that your promises are kept as best as possible. I still feel like I have to work on that, DMing-wise. That said, the role of the DM is not to be perfect. It’s to be practiced.
Now, you have a reliable Code of Conduct for your players to adhere to and a working template for contacting new players should you seek them. After that, I hope you enjoy the finer points of DMing your own games. Like how to set up your Discord server, for example! Or organizing snacks at the table. Oh, and prepping your game, of course.
What game are you preparing? Do you have your own code of conduct or suggestions? Please share and help the D&D community!
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